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FiveM answers

How do FiveM evidence systems work?

A FiveM evidence system records custody of an item as a sequence of append-only entries — collected, logged to a case, transferred, tested, presented — each naming an actor, a timestamp, and a location, validated server-side so a modified client can't insert or remove evidence. The record is designed to be tamper-evident, not tamper-proof: nothing prevents a database administrator from altering rows, but gaps in sequence or missing actors make an altered record visibly suspect.

In one lineA FiveM evidence system, or chain-of-custody script, tracks a piece of evidence through an append-only sequence of custody events — collection, transfer, testing, and presentation — each tied to an actor, a case, and a server timestamp.

The longer answer.

Every custody action — collecting an item, transferring it, logging a test result, presenting it in court roleplay — is a client-reachable endpoint, so the same server-authority rule that governs money and items governs evidence: the server validates the actor's identity, permission, and the action's plausibility before writing a custody entry, rather than trusting a client's claim about what it collected. Without that, a modified client can plant or erase evidence outright.

The record itself should be append-only rather than editable: each state (collected, logged, transferred, tested, presented) is a new entry rather than an edit to a previous one, and a correction is a new entry that references the mistake rather than erasing it. This matters because the people with the most reason to alter a custody record — an officer who mishandled an item, an admin under pressure — are often the people with database access, and an editable history can't distinguish a fix from a cover-up.

The most common failure mode is evidence living as inventory — an item with a quantity and a name and no collector, scene, or time attached — with no link to the case it belongs to. A working system attaches its custody chain to the same case an MDT opens, so a detective or a defense attorney reading the case sees the full timeline in one place rather than reconstructing it from three separate systems and someone's memory of a scene.

Vice Drip's evidence product, ChainLock Evidence, follows this same design: append-only custody entries, server-validated custody events, and a documented attachment to CaseLink MDT's case record. It remains in development, with no runtime proof published — pending Shadow bench — and no purchase path today.

The custody lifecycle in a FiveM evidence script

The custody lifecycle in a FiveM evidence script
StateWhat happens
CollectedAn item enters the record with an actor, case reference, location, and server timestamp
LoggedThe entry attaches to the open case so it's visible from the MDT, not just the evidence resource
TransferredCustody moves between people — locker to detective, detective to lab — as a new entry naming both parties
TestedA lab result is appended, referencing the original item so sample and result stay linked
PresentedPresentation in court roleplay is itself a logged entry, closing the loop from scene to verdict

The checklist.

  1. 01Ask whether a custody entry can be edited or deleted after creation, and by whom — the answer should be no one, only appended corrections.
  2. 02Ask exactly which table, export, or event the evidence system shares with the MDT.
  3. 03Ask how collect, transfer, and present events validate the caller server-side before writing.
  4. 04Ask what happens to the chain across a resource restart — entries should persist as they happen, not batch on stop.
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Published 2026-09-02 · Last reviewed 2026-09-02 · Vice Drip · All answers