One city.
One record.
Vice Drip isn't a pile of scripts. It's a connected city OS — six layers that share one audit trail and one recap rail.
A mansion sale, a turf flip, a show finale, a case that finally closes — each becomes a citywide moment because every product writes to the same record and broadcasts through the same rail. The city remembers. Every advantage is earned in-game; nothing here is pay-to-win.
Status honesty: everything below is design and its status is labeled on each product. No runtime proof is published portfolio-wide — pending Shadow bench — and no recap card has been captured in-world yet. The full posture lives in the Proof Center.
Six layers, one connected city.
What players feel, what owners get, and the products in each layer — with every status badge shown exactly as the truth model records it.
City Foundation
01 / 06What players feel
Things just work. Nobody sees the plumbing; they only notice that on this server, nothing drifts.
What owners get
One bridge, one standard, one recap rail — the spine every other product composes onto.
Money & Ownership
02 / 06What players feel
Money that survives a crash, a job worth clocking in for, and a car that carries a title instead of vanishing into dispute drama.
What owners get
A legal economy with a ceiling and a paper trail — ownership that means something because it reconciles.
Realty & Business
03 / 06What players feel
Own the view, run the block. A closing feels like a heist that's legal; opening night is a city event.
What owners get
The deepest money sink in RP — one that produces content (listings, tours, rivalries) instead of deleting money silently.
Justice & Proof
04 / 06What players feel
One story the whole justice system shares — the record follows the scene from dispatch to evidence to the courtroom.
What owners get
Disputes end with receipts, not arguments. Every state-changing action leaves an append-only trail.
Heat & Turf
05 / 06What players feel
Pressure, rivalry, and consequences. A district's heat spikes and the whole city feels one crew's night.
What owners get
Crime as an economy, not a faucet — config-driven supply, live pricing, and anti-inflation sinks.
Cinematic Events
06 / 06What players feel
The moment you clip and post — the reason a player invites a friend and a stream finds its highlight.
What owners get
The scripts that recruit. Judged on whether the story lands, not on a feature count.
The moments players clip and post.
Every one of these is a read-view of an already-committed record — display names only, whole-dollar display strings, district-level location. A card is a screenshot of proof, never a source of money or state.
“Sold by Vice Drip”
A landmark property closes — bidding drama, the handshake, the citywide card the buyer flexes.
Powered by ClosingTable · CityPulse
Turf flipped
One crew takes a district and it's announced citywide. One crew's win is every rival's call to action.
Powered by TurfLedger · CityPulse
The finale clip
The single most shareable frame in the catalog — a beat-synced show closing over the waterfront.
Powered by SkyForge Shows
The case that closed
A months-long investigation ends with a complete, linked case file — the server legend that recruits cops.
Powered by CaseLink MDT · ChainLock Evidence
The milestone shift
A full crew clocks a milestone shift together and the recap lands citywide — legal-loop pride, made visible.
Powered by ShiftWorks
The clean banishment
The named clip beats of a Veilbreakers case — the reveal, the rite, the save, the last shot. Teaser only.
Powered by Veilbreakers
CityPulse turns a play into a headline.
CityPulse is the free, unescrowed rail that carries the city's moments — a recap card hitting Discord seconds after the play, screenshot-safe by construction so owners actually want it shared. Privacy is policy, not payload: config decides per moment type whether a card broadcasts citywide, routes to Discord, stays private to the players involved, or is muted. Sale-price display is an owner-governed choice. It verifies nothing itself — it broadcasts firsts minted elsewhere.
CityPulse · vf_announce
Free · OpenFree and fully auditable. Read every line before you run it.
View docs →Sample recap cards, labeled as fixtures.
The frozen seven-field recap wire, shown with invented data. These are design fixtures — not live game data and not runtime proof. No recap card has been captured in-world; that waits on the Shadow bench. See the full demo showcase.
Sold by Vice Drip
- Property
- Vista Grande
- District
- Skyline Heights
- Price
- $3,100,000
- Days on market
- 6
Demo / fixture — not runtime proof
Turf Flipped
- District
- Dock Row
- Held
- 9 days
- Verdict
- Contested
Demo / fixture — not runtime proof
Finale on the Waterfront
- Venue
- Bayfront Pier
- Attendees
- 48
- Duration
- 12 min
Demo / fixture — not runtime proof
Redline Motors Opens
- Business
- Redline Motors
- District
- Harborline
- Night
- Season opener
Demo / fixture — not runtime proof
Badges & titles.
Status you earn in-game and can never buy — server-first races and lifetime milestones, all cosmetic. A rank is prestige, never power; no title grants a mechanical advantage.
First Deed / Homesteader
CleanTitle Housing
First Closing / Closer
ClosingTable
The Gold Key Club
ClosingTable
Steady Hands / Iron Streak
ShiftWorks
First Title Registered / Keeper
TitleLock Garage
Long Reign
TurfLedger
Showrunner / First Finale
SkyForge Shows
Host Saver
Veilbreakers (design)
Veilbreakers: Daemon Protocol
Expose the host. Cast out the daemon. Slay what remains.
The city looks normal until the lights flicker. A server-authoritative possession loop where every case leaves a receipt on your MDT. In development, not yet released, and not for sale.
Learn more →