We show our work.
Gaps included.
Most FiveM stores overclaim: perf adjectives, resmon numbers nobody measured, “dupe-proof,” fake reviews, invented revenue. Our differentiator is the opposite posture — we publish our proof state honestly, including what has not been proven yet.
This page makes no availability, price, or performance claim. There is no Buy button on it. Every runtime and performance figure reads Pending Shadow bench because no Shadow bench result has been published and no resmon figure has been measured. What is real — and provable by reading the code — is the engineering discipline below.
Runtime proof
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public products have a published in-world core-loop capture. No runtime proof published — pending Shadow bench. No live-gameplay screenshots exist; we do not fabricate or borrow stills.
Resmon (idle / active / peak)
Pending Shadow bench
None exists. The studio's idle/active targets are design goals, not readings — labeled [measured-pending] until a real client produces a real figure. No green-graph overlay is shown.
Cleared to sell
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products. Publishing is gated portfolio-wide. Free tools stay free and open; paid products carry no purchase path until the studio clears them.
Product status matrix.
One row per public product — its true current status, not its ambition. Every runtime and resmon cell reads pending because none has been measured.
| Product | Status | Runtime proof | Resmon | Checkout |
|---|---|---|---|---|
| ForgeCorevf_core | Free · Open | Pending Shadow bench | [measured-pending] | Free · open |
| CityPulsevf_announce | Free · Open | Pending Shadow bench | [measured-pending] | Free · open |
| MoneyTrailvf_banking | In build · proof-pending | Pending Shadow bench | [measured-pending] | Not for sale |
| ShiftWorksvf_jobs | In build · proof-pending | Pending Shadow bench | [measured-pending] | Not for sale |
| TitleLock Garagevf_garage | In build · proof-pending | Pending Shadow bench | [measured-pending] | Not for sale |
| Heatlinevf_drugs | In build · proof-pending | Pending Shadow bench | [measured-pending] | Not for sale |
| ClosingTablevf_realty | In development | Pending Shadow bench | [measured-pending] | Not for sale |
| CleanTitle Housingvf_housing | In development | Pending Shadow bench | [measured-pending] | Not for sale |
| MainStreetvf_business | In development | Pending Shadow bench | [measured-pending] | Not for sale |
| Watchtower Adminvf_admin | In development | Pending Shadow bench | [measured-pending] | Not for sale |
| TurfLedgervf_gangs | In development | Pending Shadow bench | [measured-pending] | Not for sale |
| CaseLink MDTvf_mdt | In development | Pending Shadow bench | [measured-pending] | Not for sale |
| ChainLock Evidencevf_evidence | In development | Pending Shadow bench | [measured-pending] | Not for sale |
| LifeLine EMSvf_ems | In development | Pending Shadow bench | [measured-pending] | Not for sale |
| K9 Tracevf_k9 | In development | Pending Shadow bench | [measured-pending] | Not for sale |
| SkyWatch Reconvf_drones | In development | Pending Shadow bench | [measured-pending] | Not for sale |
| SkyForge Showspyrotech | In development | Pending Shadow bench | [measured-pending] | Not for sale |
| Sidekick Litevf_companion | In development | Pending Shadow bench | [measured-pending] | Not for sale |
| Veilbreakers: Daemon Protocolvf_daemon | In development · not for sale | Pending Shadow bench | [measured-pending] | Not for sale |
Products on internal hold have no public page, card, price, or waitlist, and do not appear here. “In build · proof-pending” means the code exists and the bench does not — no product has earned an in-test claim.
Server-authority discipline — provable by reading the code.
This is the section that carries the page. It is not gated on a bench, because it is an architecture fact — described as design and static-model properties, never as runtime-proven. Security is tamper-evident and dupe-resistant, never absolute.
Server-authoritative — no client trust, ever
Every net event validates its source, permission, rate limit, and argument types on the server. The client never holds authority. This is a fact you can read in the code, not a runtime claim.
Sell-once / INVARIANT-R
Money surfaces mutate exactly once — integer payouts, sell-exactly-once paths, owed-record handling — modeled to prevent mint-races and double-sells. Headless money models are GREEN and mutation-tested at the static layer; live-DB replay is still owed.
Append-only audit
State-changing actions leave an append-only receipt — evidence chains, banking audits, realty ledgers. Corrections append a corrective entry; history is never edited. Tamper-evident by construction, never 'tamper-proof.'
Single bridge, no framework lock-in
One free, fully-open ForgeCore bridge spans Qbox, QBCore, and ESX Legacy. You can audit every line of the layer your city would run before anything paid touches it.
The install support promise.
Intake
You open a ticket with your product, framework, and stage. Secrets are stripped before anything is stored.
Triage
The case is graded S1-S4 by severity; anything touching money integrity halts the lane.
Evidence
A fix is grounded in your actual error and the docs — never a guess.
Escalation
Low confidence, money, licensing, or a repeat failure routes to a human automatically.
Resolution
Nothing is called 'fixed' without a fresh debug-level log or resmon read. No warranty or liability language.
Install support covers live products; products in development offer a pre-purchase compatibility check only. Go to Support →
Known limitations.
- No runtime proof is published — no product has a published capture of its core loop completing in a live FiveM world.
- No resmon figure is published — the studio's idle and active targets are design goals, never measurements, and no target is printed here as a result.
- Publishing is blocked portfolio-wide pending the studio's platform license read.
- Several products still owe customer doc sets and test harnesses.
- No gameplay media exists — every image on this site is illustration, key art, or a labeled UI fixture, and none of it was captured from a running server. No trailer has been produced.
- No product has passed the final release-gate sign-off.
The no-fake-claims promise.
- We do not publish performance numbers we have not measured.
- We do not publish reviews we did not receive, or ratings, testimonials, install counts, or revenue.
- We do not claim runtime results we cannot show a server log for.
- We do not claim next-console or future-Rockstar compatibility. Portability is an architecture goal only.
- When something is unproven, this page says so — a placeholder is a promise of honesty, not a claim.
What unlocks launch readiness.
Nothing ships until each of these clears, in order. This is the gate ladder every product walks before a single claim or price goes public.
- 01
Runtime bench pass
The core loop completes in a live FiveM world on a Shadow-PC bench, with a server log and a screen capture on file.
- 02
Resmon measured
A real idle / active / peak reading is taken on a real client and filed — replacing the target with a measurement.
- 03
Release-gate sign-off
The product clears the studio's engineering quality gate.
- 04
Escrow packaging
A file-level manifest states exactly which files ship open and which ship escrowed.
- 05
License clearance
The legal and license read clears — a hard blocker for paid and free alike.
- 06
Pricing lock
Final prices are set; provisional bands are retired.
- 07
Claims sweep
Every public claim is re-checked against measured reality before anything goes live.
No runtime proof is published across the portfolio; no performance figure is published; nothing is launch-ready; nothing is cleared to sell. Products are FiveM-today (Lua 5.4). When a bench lands, this page changes — date, product, loop completed, server log, and capture — rather than the number quietly changing on you.