CityPulse (vf_announce)
Turn server moments into citywide memories.
A robbery starts. A storm rolls in. A championship begins. CityPulse turns those moments into broadcasts your whole city feels. Not spam. Not random notifications. A clean announcement layer for events, launches, warnings, recaps, and server-wide story beats.

The short answer
CityPulse is a free FiveM announcement and server broadcast resource for roleplay servers. It supports scheduled, permission-aware, and event-driven announcements, so staff and scripts can turn important server moments into visible citywide messages — launches, event recaps, economy alerts, emergency broadcasts, and live server storytelling. It is free and fully unescrowed.
Trust receipts
01 / 08Performance · measured
Declared support — exact tested versions publish with the release QA matrix.
What you can read · escrow
100% unescrowed — audit everything you run.
File-level manifest published.
Support · SLA
- First response <24h
- S1 hotfix <12h
- free updates within major version
What it does
02 / 08/announce reaches every connected player as a chat line, an on-screen banner, or both — three styles (Info, Alert, Event), selectable per message
Built-in scheduler for one-off and rotating announcements, with no external trigger needed
Per-sender cooldown, token-bucket rate limiting, and permission gating through your framework's auth
CityPulse recap layer (v1.1): reads ForgeCore's recap bus and renders moments other resources have committed as in-game cards, queued and rate-limited Discord embeds, and a weekly in-game Chronicle. It reports; it never verifies or invents
Discord webhook URLs live in the open config, never in code — no phone-home, and role pings are suppressed
Server export plus a net event so any other resource posts through the same validated pipeline; full locale coverage
See it run
03 / 08CityPulse (vf_announce) demo loop — capture pending. Real client footage only; no mockups presented as gameplay.
CityPulse (vf_announce) NUI detail — capture pending. Real client footage only; no mockups presented as gameplay.
Captures come from our own test servers, HUD-off, 1920×1080. We never present concept art or mockups as gameplay.
Compatibility
04 / 08Declared support — exact tested versions publish with the release QA matrix.
Every Vice Drip resource talks to your framework through one open bridge module in VF Core — Qbox/ox_lib first-class, ESX Legacy via bridge, QBCore compat — with no hard framework dependency baked into the product. Swap frameworks; keep your stack.
Requirements
05 / 08- Version
- 1.1.0
- fx_version
- cerulean
- Lua
- 5.4 (lua54 'yes')
- Minimum artifact
- not declared by the manifest
- The v1.1 hype engine needs vf_core 1.2 or newer for the recap bus; on an older core the v1.0 announce features degrade gracefully rather than erroring.
Requirements are read from each resource's own fxmanifest.lua. We do not publish a minimum artifact build because none of our manifests declare one — run a current recommended artifact and Lua 5.4 will be available.
These come from the resource’s own manifest, not from a marketing sheet — the same file your server reads at start. If a dependency is missing, FiveM says so in the console and the resource does not start; nothing half-runs.
Changelog
06 / 08Straight answers
07 / 08Is VF Announce actually free?
Yes — free and fully unescrowed. It's a production-grade announcement system we ship open so you can evaluate our engineering standard before buying anything.
Who can post announcements?
Permissions gate through your framework's auth (ace/job-based, configurable), with cooldowns and rate limits enforced server-side so the command can't be spammed or abused from the client.
Does it support scheduled announcements?
Yes — one-off and repeating schedules are config-driven, and a public export lets other resources post through it programmatically.
Get it
08 / 08CityPulse (vf_announce)
100% unescrowed — read everything before you run it. First response <24h.
One community per purchase · free updates within the major version · License Terms · Refund Policy
Field guides: FiveM Asset Escrow, Explained Honestly · Why Your FiveM Server Is Lagging · FiveM Monetization Rules · FiveM MDT Script Buyer's Guide (2026) · Best FiveM Evidence Scripts · FiveM EMS Script Buyer's Guide (2026) · Free FiveM Scripts · FiveM Admin Script Buyer's Guide (2026) · FiveM Dispatch Script Buyer's Guide (2026) · Reading a FiveM Resource Manifest Before You Buy · FiveM Script Licensing